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cocos2dx 2.2.0 Hello world から touchイベントまで

■ HelloWorldScene.h

class HelloWorld : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();

    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
    
    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
    
    //touch Event ここを追加
    virtual bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    virtual void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    virtual void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    virtual void ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    
};

最後のtouch Eventの4行を追加

■ HelloWorldScene.cpp

bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback));
    
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    CCLabelTTF* pLabel = CCLabelTTF::create("KURUKURU TOUCH", "Arial", 24);
    
    // position the label on the center of the screen
    pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - pLabel->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(pLabel, 1);

    // add "HelloWorld" splash screen"
    CCSprite* chara00Sprite = CCSprite::create("p_o_kongzhong_0001.png");
    CCSprite* chara01Sprite = CCSprite::create("p_o_kongzhong_0004.png");

    // position the sprite on the center of the screen
    chara00Sprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    chara01Sprite->setPosition(ccp(300, 200));
    
    // add the sprite as a child to this layer
    this->addChild(chara00Sprite, 0, 0);
    this->addChild(chara01Sprite, 0, 1);
    
    //start watching touching ここ追加
    this->setTouchMode(kCCTouchesOneByOne);
    this->setTouchEnabled(true);
    
   
    return true;
}

void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
    CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
#endif
}

bool HelloWorld::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    CCLOG("ccTouchBegan");

    CCPoint location = pTouch->getLocation();
    CCLOG("ccTouchBegan: x: %f, y: %f", location.x, location.y);
    return true;
}

void HelloWorld::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    CCLOG("ccTouchMoved");
}

void HelloWorld::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    CCLOG("ccTouchCnnceled");
}

void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    CCLOG("ccTouchEnded");
}


HelloWorld::init() 内の最後の2行と
最後のほうのccTouch関係のメソッドつくる

■ 起動し画面をタッチしたりスワイプさせるとログにでる。

■ タッチした座標ログに出す

CCPoint location = pTouch->getLocation(); //タッチした座標取得
CCLOG("ccTouchBegan: x: %f, y: %f", location.x, location.y); //ログの書き方はこれ

参考)
http://study-cocos2d-x.info/device/69/
http://www.slideshare.net/itokami1123/lt20130421
http://mettoboshi.com/cocos2d-x/cocos2d-x-animation-2