cocos2dx USING_NS_CC
USING_NS_CCを記述すると
cocos2d::CCLayer のcocos2d::を省ける
BackgroundLayer.cpp
#include "BackgroundLayer.h" USING_NS_CC; //この一行追加 bool BackgroundLayer::init() { if(CCLayer::init()){ CCSize winSize = CCDirector::sharedDirector()->getWinSize(); CCSprite* background = CCSprite::create("Background.png"); background->setPosition(CCPointMake(winSize.width * 0.5, winSize.height * 0.5)); this->addChild(background); return true; } return false; }